
Acid
Sulfurimancy
Stamina 1
1- Selection: select who and what will or will not be affected by acid and acid powers.
2-Ring of Acid: wall of acid surrounds magus to protect them.
3-Trail of Acid: anyone who lunges in behind or near target is burned by caustic acid vapors +2 foot radius, +1 per ace, +2 yard trail, +1 per ace.
Stamina 2
4-Acid Bolt: Bolt of acid with long range, up to 5 feet, +5 feet per ace.
5-Acid Shower: acid rains down on a called area of up to +10 feet per success. Lasts up to +1 turn per success or until dispelled.
6-Pool of Acid: a ten foot deep pool of acid forms rapidly where called, radius of up to 10 feet. MA roll vs. mvm. Critical aggravated damage until target is removed from pool.
Stamina 3
7-Critical Burn: acid does critical damage to armor or victim on any hit next attack.
8-Imbue with Acid - imbue a select target with acid.
9-Acid Vapors - rise up to cover an area of up to 10 feet, +1- feet per success as called, vapors reach height of up to 9 d6 feet as called.
Stamina 4
10-Encase in Acid: thick layer of acid encases target to do damage for 1 turn, +1 turn per ace.
11-Acid Sword: summon an acid sword to a select target which does +11, +1 damage per success. Acid does not harm wielder.
12-Sheet of Acid - a sheet of burning acid covers the ground or floor in a radius of up to +1 yard per success.
Stamina 5
13-Gateway of Acid: magus can phase through a gateway to close distances, leaving an aura of acid vapors behind which does damage to anyone lunging into the vapors
14-Acid Orb - a missile of acid which does tremendous damage to anything it hits.
15-Protection from Acid: protects from acid and any acid power or effect.
Stamina 6
16-Bypass Immunity: acid bypasses acid immunities on next attack.
17-Cryptic Acid: conceal acid from all senses and detection.
18-Acid Armor: damaged anything that touches it and renders one wearing it immune to acid, even acid with bypass immunity.
18-Acid Bomb: explosive sphere of acid that explodes on impact to damage all within up to a +6 foot radius per success, range of up to +10 yards per level used.
Stamina 7
19-Deadly Vapors: magus releases a cloud of acid vapors which does triple damage, radius is 6 feet, +3 feet per ace.
20-Blood to Acid - morph target's blood into acid.
21-Isolate Properties - Isolates the corrosive and dissolving powers of acid for dissolving or corroding specific targets as called without damaging anything not selected.
Stamina 8
22-Acid Cloud: acid encompasses an area of up to 100 feet radius as called and bypasses immunities, as well as reducing MR -2% per success.
23-Blades of Acid - multiple blades of acid shoot up from the ground to strike at target or targets where called, +1 blade per success.
24-Acid Catalyst: a called acid effect is triggered by a called affect.
Stamina 9
25-Acid Flurry: rapid bolts of potent acid streak at enemies to phase through armor. Does double damage to all targets hit, with +3-HB chance to hit, acid bypasses immunities
26-Acid Elemental: a powerful acid elemental is summoned which obeys the mage's commands. Elemental is made of acid and can breathe acid, and throw acid. Level is +1 per success, with 5 d6 checks. Can be damaged by normal weapons but all damage is the same at 26 hits to kill.
27-Acid Familiar: Mage endows a select creature with called acid powers and immunity, and the creature will serve mage faithfully until it dies.
Stamina 10
28-Moat of Acid - create a moat ward of acid around a called target. Acid vapors rise up to burn in +1 yard radius per success around moat. Moat will vaporize anyone who falls into it.
29-Acid Wards: Mage can create any kind of acid ward as called at +1 level per success, with LoD of total roll.
30-Acid Guardians: Mage imbues gargoyles with acid to create powerful guardians that can breathe and spit acid, throw acid orbs, and create pools of acid.
Stamina 11 (Levels 31-35) - Master of Acid: create and improvise acid powers, acid bombs, isolate the corrosive, explosive, and dissolving properties, create acid artifacts, items, acid elementals, and weapons.
Stamina 12 (Levels 36-40) - Improved Force: any acid spell is cast at higher levels with bypass immunity and MR.